DEVELOPMENT OF INDONESIA CULTURAL LADDER SNAKE MEDIA TO IMPROVE LEARNING OUTCOMES OF GRADE III PRIMARY SCHOOL IPAS
Pengembangan Media Ular Tangga Budaya Indonesia Untuk Meningkatkan Hasil Belajar IPAS Kelas III SD
DOI:
https://doi.org/10.36526/santhet.v9i6.5814Keywords:
Snakes and Ladders; Learning Media; IPAS; Learning OutcomesAbstract
This research aims to design and develop a learning media in the form of snakes and ladders with an Indonesia Culture theme, with the learning outcomes of IPAS third-grade students. This meddia is designed to overcome low student participation and difficulty in understanding Indonesia cultural material. The research was conducted with a Research and Development (R&D) approach that adopted the ADDIE model Analysis, Design, Development, Implementation, and Evaluation. The data analysis technique use validation tests of media experts, material, validity tests, reliability, and N-gain. The validation reached 85% and material validation 91%, categorized as feasible to use during learning. The validity test results R count > R table 0,344 declared valid and reliability 0,775 declared reliable. The increase in learning outcomes from pretest to posttest, where the initial score of 58,2 to 88, woth a KKTP value set at 80, the acquisition of an N-gain score of 0,71 indicates the effectiveness of learning is included in the high category.
References
Fadilah, A., Nurzakiyah, K. R., Kanya, N. A., Hidayat, S. P., & Setiawan, U. (2023). Pengertian Media, Tujuan, Fungsi, Manfaat dan Urgensi Media Pembelajaran. Journal of Student Research (JSR), 1(2), 1–17.
Henniwati, H. (2021). Efektifitas Metode Problem Based Learning Untuk Meningkatkan Hasil Belajar Matematika Pokok Bahasan Determinan Dan Invers Matriks Pada Siswa Kelas X Mm1 Smk Negeri 1 Kabanjahe Di Semester Genap Tahun Pelajaran 2019/2020. Serunai : Jurnal Ilmiah Ilmu Pendidikan, 7(1), 83–88. https://doi.org/10.37755/sjip.v7i1.424
Laily, R., Nurhayati, E., & Dewi, A. L. S. (2024). Pengembangan Media Kartu Budaya 3d Untuk Meningkatkan Hasil Belajar Pendidikan Pancasila Prodi Pendidikan Guru Sekolah Dasar Universitas Pgri Delta Sidoarjo Prodi Pendidikan Guru Sekolah Dasar Universitas Pgri Delta Sidoarjo Prodi Pendidikan Guru Sekolah. 10(2), 126–137.
Melisa, I., & Darlan Sidik, dan. (2019). Pengembangan Media Pembelajaran Berbasis E-Learning Pada Mata Kuliah Perkembangan Peserta Didik Di Jurusan Pendidikan Teknik Elektronika Universitas Negeri Makassar. 3–3.
Pratiwi, A. S., & Hardini, A. T. A. (2022). Pengembangan Media Pembelajaran Berbasis Permainan Ular Tangga untuk Meningkatkan Motivasi Belajar Siswa dalam Mata Pelajaran IPA Kelas IV SD. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 5(12), 5682–5689. https://doi.org/10.54371/jiip.v5i12.1271
Prof. Dr. Sugiyono. (2020). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. In M. Dr. Ir. Sutopo, S.Pd (Ed.), Alfabeta,Bandung (Kedua). Alfabeta. https://repository.unsri.ac.id/106058/
Rizki, F. (2022). Pengaruh Media Pembelajaran terhadap Motivasi Belajar Siswa. Penelitian Dan Pendidikan.
Sholichah, L., Rahmawati, E., & Dewi, G. K. (2022). Pengaruh Model Think Pair Share Terhadap Hasil Belajar Siswa Sekolah Dasar. Jurnal Basicedu, 6(1), 1037–1045. https://doi.org/10.31004/basicedu.v6i1.2079
Syahid, I. M., Istiqomah, N. A., & Azwary, K. (2022). Model Addie Dan Assure Dalam Pengembangan Media Pembelajaran. Journal of International Multidisciplinary Research, 2(5), 258–268. https://journal.banjaresepacific.com/index.php/jimr
Yandi, A., Nathania Kani Putri, A., & Syaza Kani Putri, Y. (2023). Faktor-Faktor Yang Mempengarui Hasil Belajar Peserta Didik (Literature Review). Jurnal Pendidikan Siber Nusantara, 1(1), 13–24. https://doi.org/10.38035/jpsn.v1i1.14
Zumrotun, E., Widyastuti, E., Sutama, S., Sutopo, A., & Murtiyasa, B. (2024). Peran Kurikulum Merdeka dalam Meningkatkan Mutu Pendidikan di Sekolah Dasar. Ideguru: Jurnal Karya Ilmiah Guru, 9(2), 1003–1009. https://doi.org/10.51169/ideguru.v9i2.907





















