THE EFFECTIVENESS OF VIRTUAL REALITY LEARNING MEDIA BASED ON CANDI KEDATON MUARA JAMBI IN ENHANCING HISTORICAL AWARENESS OF SENIOR HIGH SCHOOL STUDENTS AT SMA PANGUDI LUHUR SEDAYU

Efektivitas Media Pembelajaran Virtual Reality Berbasis Candi Kedaton Muara Jambi dalam Meningkatkan Kesadaran Sejarah Siswa SMA Pangudi Luhur Sedayu

Authors

  • Rufer Firma Harianja Rufer Universitas Negeri Manado
  • muh. akbar
  • Boni Marian

DOI:

https://doi.org/10.36526/santhet.v10i3.8152

Keywords:

virtual reality, 360-degree video, historical awareness, Candi Kedaton Muara Jambi, history learning media.

Abstract

History learning in Indonesian senior high schools faces a paradox in which the curriculum mandates the formation of historical awareness while classroom practice still relies on conventional methods such as textbooks, slide presentations, and online videos. Local heritage sites that could anchor meaningful learning often remain geographically inaccessible to most students. This study addresses that gap by examining the effectiveness of a virtual reality learning medium based on Candi Kedaton Muara Jambi in enhancing the historical awareness of tenth-grade students at SMA Pangudi Luhur Sedayu. A 360-degree video integrated with virtual reality was developed using a Research and Development approach with the ADDIE model and was validated by media and content experts. The product was implemented through a quasi-experimental design involving 64 students divided into experimental and control classes of 32 students each. Historical awareness data were collected using a closed-ended questionnaire administered as pre-test and post-test, and the data were analysed using SPSS 25 with Kolmogorov-Smirnov, Levene, paired-sample t-test, and independent-sample t-test. The findings indicate that the experimental class improved from a mean of 75.83 to 84.91 while the control class moved from 74.96 to 78.53. The independent-sample t-test produced a significance value of 0.000, confirming that the virtual reality medium has a statistically significant effect on historical awareness. The novelty of this study lies in connecting students directly with a specific Hindu-Buddhist site located outside Java through immersive technology, focusing measurement on the affective construct of historical awareness, and providing strong empirical support through a rigorous quasi-experimental design.

References

Adeoye, M. A., Wirawan, K. A. S. I., Pradnyani, M. S. S., & Nyoman Intan, S. (2024). Revolutionizing Education: Unleashing the Power of the ADDIE Model for Effective Teaching and Learning. JPI (Jurnal Pendidikan Indonesia), 13(1), 202–209. https://doi.org/10.23887/jpiundiksha.v13i1.68624

Anwar, M. S., Yang, J., Frnda, J., Choi, A., Baghaei, N., & Ali, M. (2025). Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience. Virtual Reality, 29(2), 51. https://doi.org/10.1007/s10055-025-01126-z

Apriliani, R. (2025). Bukti Peninggalan Kerajaan Hindu-Budha: Identifikasi Candi Muaro Jambi Sebagai Bahan Ajar Sejarah. Journal of History Education, 5(2), 42–54.

Bekele, M. K., Pierdicca, R., Frontoni, E., Malinverni, E. S., & Gain, J. (2018). A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage. J. Comput. Cult. Herit., 11(2). https://doi.org/10.1145/3145534

Bergman, K. (2025). Primary students’ perceptions of history and time. Education Inquiry, 16(3), 326–341. https://doi.org/10.1080/20004508.2023.2223361

Boboc, R. G., Băutu, E., Gîrbacia, F., Popovici, N., & Popovici, D. M. (2022). Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications. In Applied Sciences (Switzerland) (Vol. 12, Number 19). MDPI. https://doi.org/10.3390/app12199859

Branch, R. M. (2010). Instructional design: The ADDIE approach. In Instructional Design: The ADDIE Approach. Springer US. https://doi.org/10.1007/978-0-387-09506-6

Carretero Mario and Berger, S. and G. M. (2017). Introduction: Historical Cultures and Education in Transition. In S. and G. M. Carretero Mario and Berger (Ed.), Palgrave Handbook of Research in Historical Culture and Education (pp. 1–35). Palgrave Macmillan UK. https://doi.org/10.1057/978-1-137-52908-4_1

Coban, M., Bolat, Y. I., & Goksu, I. (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis. Educational Research Review, 36, 100452. https://doi.org/https://doi.org/10.1016/j.edurev.2022.100452

Di Natale, A. F., Repetto, C., Riva, G., & Villani, D. (2020). Immersive virtual reality in K-12 and higher education: A 10-year systematic review of empirical research. British Journal of Educational Technology, 51(6), 2006–2033. https://doi.org/https://doi.org/10.1111/bjet.13030

Falk, J. H., & Dierking, L. D. (2018). Learning from Museums (Second Edition). Bloomsbury Publishing PLC.

Firnanda, M., Susanto, H., & Warmansyah Abbas, E. (2024). Virtual Field Trip to Youth Pledge Museum in History Learning at SMA Negeri 7 Banjarmasin Karyawisata Virtual Museum Sumpah Pemuda dalam Pembelajaran Sejarah di SMA Negeri 7 Banjarmasin. Santhet: Jurnal Sejarah, Pendidikan Dan Humaniora, 8(1), 757–764. https://doi.org/10.36526/js.v3i2.3671

Goldenberg, B. M. (2019). Rethinking historical practice and community engagement: researching together with ‘youth historians.’ Rethinking History, 23(1), 52–77. https://doi.org/10.1080/13642529.2018.1494934

Hutson, J., & Olsen, T. (2022). Virtual Reality and Learning: A Case Study of Experiential Pedagogy in Art History. Journal of Intelligent Learning Systems and Applications, 14(04), 57–70. https://doi.org/10.4236/jilsa.2022.144005

Jiang, Z., Zhang, Y., & Chiang, F.-K. (2024). Meta-analysis of the effect of 360-degree videos on students’ learning outcomes and non-cognitive outcomes. British Journal of Educational Technology, 55(6), 2423–2456. https://doi.org/https://doi.org/10.1111/bjet.13464

Kazlauskaitė, R. (2022). KNOWING IS SEEING: distance and proximity in affective virtual reality history. Rethinking History, 26(1), 51–70. https://doi.org/10.1080/13642529.2022.2031803

Kumalasari, D., Purwanta, H., & Aw, S. (2024). Comparative analysis of Generation Z’s digital history literacy in history education majors on Java Island: A study of history digital literacy. Journal of Education and E-Learning Research, 11(1), 90–96. https://doi.org/10.20448/jeelr.v11i1.5342

Makransky, G., & Petersen, G. B. (2021). The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality. Educational Psychology Review, 33(3), 937–958. https://doi.org/10.1007/s10648-020-09586-2

Mayer, R. E. (2020). Multimedia Learning (3rd ed.). Cambridge University Press. https://doi.org/DOI: 10.1017/9781316941355

Mursidi, A. (2021). The relevance of historical studies and achievements of archipelago civilization progress: a study of sociological perspectives of Indonesian. Linguistics and Culture Review, 5(S1), 1020. https://doi.org/10.37028/lingcure.v5nS1.1488

Mursidi, A., & Alit, D. M. (2025). Transformation of History Education Based on Local Wisdom to Foster Historical Awareness in Generation Z. Jurnal Iqra’ : Kajian Ilmu Pendidikan, 10(3), 1–20. https://journal.iaimnumetrolampung.ac.id/index.php/ji/index

Pernantah, P. S., Sariyatun, S., Warto, W., & Aisiah, A. (2022). The reinforcement of sumpah Satie Bukik Marapalam values for character building of students in the learning of history. AGASTYA: JURNAL SEJARAH DAN PEMBELAJARANNYA, 12(1), 20–30. https://doi.org/10.25273/ajsp.v12i1.7976

Pirker, J., & Dengel, A. (2021). The Potential of 360° Virtual Reality Videos and Real VR for Education—A Literature Review. IEEE Computer Graphics and Applications, 41(4), 76–89. https://doi.org/10.1109/MCG.2021.3067999

Popa, N. (2022). Operationalizing Historical Consciousness: A Review and Synthesis of the Literature on Meaning Making in Historical Learning. Review of Educational Research, 92(2), 171–208. https://doi.org/10.3102/00346543211052333

Putri, K. A. P. (2026). HIRARKI RUANG CANDI KEDATON MUARA JAMBI. MULTIKULTURA, 5(1). https://doi.org/10.7454/multikultura.v5i1.1209

Ranieri, M., Luzzi, D., Cuomo, S., & Bruni, I. (2022). If and how do 360° videos fit into education settings? Results from a scoping review of empirical research. Journal of Computer Assisted Learning, 38(5), 1199–1219. https://doi.org/https://doi.org/10.1111/jcal.12683

Riner, Ashley, Hur, Jung Won, & Kohlmeier, Jada. (2022). Virtual Reality Integration in Social Studies Classroom: Impact on Student Knowledge, Classroom Engagement, and Historical Empathy Development. Journal of Educational Technology Systems, 51(2), 146–168. https://doi.org/10.1177/00472395221132582

Samingan, Anita, & Dentis, Y. (2024). The Effectiveness of Using Augmented Reality Prehistoric Human Material Based on Unity 3D on the Quality of Learning Outcomes of Students in the History Education Study Program University of Flores. Santhet: Jurnal Sejarah, Pendidikan Dan Humaniora, Vol. 8, No.2, 2423–2432. https://doi.org/10.36526/js.v3i2.4621

Santiko, H. (2023). The Structure Of Stupas At Muara Jambi. KALPATARU, 23(2), 113–120. https://ejournal.brin.go.id/kalpataru/article/view/2621

Santosa, Y. B. P., Setyonugroho, P., & Irawan, H. (2023). Implementation Of Merdeka Curriculum History Learning At The High School Level (Comparative Study In Several High Schools In The City Of Jakarta). Santhet: Jurnal Sejarah, Pendidikan Dan Humaniora, Vol. 7, No.2, 794–802. https://doi.org/10.36526/js.v3i2.3220

Saripudin, D., Darmawan, W., & Tarunasena. (2018). Developing learning media of indonesian history to raise students’ historical consciousness. New Educational Review, 53(3), 163–176. https://doi.org/10.15804/tner.2018.53.3.14

Schroeder, N. L., Siegle, R. F., & Craig, S. D. (2023). A meta-analysis on learning from 360° video. Computers & Education, 206, 104901. https://doi.org/https://doi.org/10.1016/j.compedu.2023.104901

Seixas, P., & Morton, T. (2013). The Big Six Historical Thinking Concepts.

Snelson, C., & Hsu, Y.-C. (2020). Educational 360-Degree Videos in Virtual Reality: a Scoping Review of the Emerging Research. TechTrends, 64(3), 404–412. https://doi.org/10.1007/s11528-019-00474-3

Sugiyono. (2019). Metode Penelitian Pendidikan: Kuantitatif, Kualitatif, Kombinasi, R&D dan Penelitian Tindakan. Alfabeta.

Syafarudin, N., Zamhari, A., & Suriyadi, A. (2024). The Kingdom of Sriwijaya in History Textbooks in High School Kerajaan Sriwijaya dalam Buku Teks Sejarah di SMA. Pendidikan Dan Humaniora, 8, No.2(2), 2303–2316. https://doi.org/10.36526/js.v3i2.4408

Tjoa-Bonatz, M. L., Neidel, J. D., & Widiatmoko, A. (2009). Early Architectural Images from Muara Jambi on Sumatra, Indonesia. Asian Perspectives, 48(1), 32–55. https://doi.org/10.1353/asi.0.0009

UNESCO World Heritage Centre. (2025). Muarajambi temple compound (Tentative List, Ref. 6827). https://whc.unesco.org/en/tentativelists/6827/

Villena Taranilla, R., Cózar-Gutiérrez, R., González-Calero, J. A., & López Cirugeda, I. (2022). Strolling through a city of the Roman Empire: an analysis of the potential of virtual reality to teach history in Primary Education. Interactive Learning Environments, 30(4), 608–618. https://doi.org/10.1080/10494820.2019.1674886

Wahyudi, A. (2024). Kesadaran Sejarah Siswa SMA melalui Kunjungan Ke Museum Pendidikan Nasional UPI sebagai Sumber Belajar Sejarah. Historia: Jurnal Pendidik Dan Peneliti Sejarah, 7(2), 115–126. https://doi.org/10.17509/historia.v7i2.72766

Wu, B., Yu, X., & Gu, X. (2020). Effectiveness of immersive virtual reality using head-mounted displays on learning performance: A meta-analysis. British Journal of Educational Technology, 51(6), 1991–2005. https://doi.org/https://doi.org/10.1111/bjet.13023

Downloads

Published

2026-06-29

How to Cite

Rufer, R. F. H., akbar, muh., & Marian, B. (2026). THE EFFECTIVENESS OF VIRTUAL REALITY LEARNING MEDIA BASED ON CANDI KEDATON MUARA JAMBI IN ENHANCING HISTORICAL AWARENESS OF SENIOR HIGH SCHOOL STUDENTS AT SMA PANGUDI LUHUR SEDAYU: Efektivitas Media Pembelajaran Virtual Reality Berbasis Candi Kedaton Muara Jambi dalam Meningkatkan Kesadaran Sejarah Siswa SMA Pangudi Luhur Sedayu. Santhet (Jurnal Sejarah Pendidikan Dan Humaniora), 10(3), 1219–1225. https://doi.org/10.36526/santhet.v10i3.8152