Utilization of Lifeskill Oriented Interactive Multimedia to Overcome the Negative Impacts of Gadget Use on Children in Probolinggo

Utilization of Lifeskill Oriented Interactive Multimedia to Overcome the Negative Impacts of Gadget Use on Children in Probolinggo

  • Ludfi Arya Wardana Universitas Panca Marga
  • Jauharotur Rihlah Universitas Nahdlatul Ulama Surabaya
  • Ahmad Izzuddin Universitas Panca Marga
  • Serlin Velinda Universitas Panca Marga
  • Tri Bagoes Pranoto Sanjoyo Universitas Panca Marga
Keywords: utilization of gadgets, interactive multimedia, life skills

Abstract

The purpose of this community service is to solve the problem of using gadgets in children by utilizing life skill-oriented interactive multimedia. The method used in this service is partner socialization, self-learning, mentoring, coaching, and act and do. The results of the service are at the socialization stage to teachers, students and parents of students. The partner self-learning stage is given learning videos about children, children's games, and the positive and negative impacts of gadgets, this is an incubation period. The partner mentoring stage follows mentoring material, namely life skills material, digital technology material, child development material. The coaching stage changes the mindset by integrating life skills material into classroom learning. The act and doing stage utilizes effective, interesting and in accordance with novelty methods, namely life skill-oriented interactive multimedia technology and a respectful gesture detection tool. The conclusion of this service is that partners can make positive use of gadgets by using lifeskill-oriented interactive multimedia and respectful gesture detection devices.

References

Abtahi, Masoumeh Sadat. 2012. “Interactive Multimedia Learning Object (IMLO) for Dyslexic Children.” Procedia - Social and Behavioral Sciences 47: 1206–10. http://dx.doi.org/10.1016/j.sbspro.2012.06.801.
Aka, Kuku Andri. 2017. “Pemanfaatan Teknologi Informasi Dan Komunikasi (TIK) Sebagai Wujud Inovasi Sumber Belajar Di Sekolah Dasar.” 1: 28–37. http://journal.um-surabaya.ac.id/index.php/pgsd/article/view/1041/724.
Atkins, Rose, Alex James Turner, Tarani Chandola, and Matt Sutton. 2020. “Going beyond the Mean in Examining Relationships of Adolescent Non-Cognitive Skills with Health-Related Quality of Life and Biomarkers in Later-Life.” Economics and Human Biology 39: 100923. https://doi.org/10.1016/j.ehb.2020.100923.
Chachil, Ketty, Adeline Engkamat, Adib Sarkawi, and Awang Rozaimi Awang Shuib. 2015. “Interactive Multimedia-Based Mobile Application for Learning Iban Language (I-MMAPS for Learning Iban Language).” Procedia - Social and Behavioral Sciences 167: 267–73. http://dx.doi.org/10.1016/j.sbspro.2014.12.673.
Kasdriyanto, Didit Yulian, and Ludfi Arya Wardana. 2022. “Pengembangan Media Scrapbook Berbasis Picture And Picture Berorientasi Wawasan Kebangsaan.” 6(1): 271–78.
Probolinggo, Badan Statistik Kabupaten. 2014. Data Akses Internet Masyarakat Probolinggo Menurut Lokasi. Probolinggo.
Rulyansah, A., Wardana, L. A., & Sari, I. N. 2018. “Idealisasi Ideologi Pancasila Untuk Pencegahan Radikalisme Melalui Aktivitas Bela Negara Pada PK2MABA Universitas Panca Marga.” Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan 3(12): 1680–87.
Wardana, Ludfi A., Afib Rulyansah, Ahmad Izzuddin, and Rofikha Nuriyanti. 2022. “Integration of Digital and Non-Digital Learning Media to Advance Life Skills of Elementary Education Students Post Pandemic Covid-19.” Pegem Egitim ve Ogretim Dergisi 13(1): 211–22.
Witarsa, R, R S M Hadi, N Nurhananik, and N R Haerani. 2018. “Pengaruh Penggunaan Gadget Terhadap Kemampuan Interaksi Sosial Siswa Sekolah Dasar.” … Jurnal Pendidikan Sekolah Dasar …: 9–20.
Published
2023-07-10
How to Cite
Arya WardanaL., Jauharotur Rihlah, Ahmad Izzuddin, Serlin Velinda, & Tri Bagoes Pranoto Sanjoyo. (2023). Utilization of Lifeskill Oriented Interactive Multimedia to Overcome the Negative Impacts of Gadget Use on Children in Probolinggo: Utilization of Lifeskill Oriented Interactive Multimedia to Overcome the Negative Impacts of Gadget Use on Children in Probolinggo. GANDRUNG: Jurnal Pengabdian Kepada Masyarakat, 4(2), 1216-1225. https://doi.org/10.36526/gandrung.v4i2.2871