INNOVATION OF INDONESIAN VOCABULARY LEARNING MEDIA BASED ON INTERACTIVE MULTIMEDIA FOR ELEMENTARY SCHOOL STUDENTS USING THE MDLC METHOD

Authors

  • Bernadete Deta Institut Keguruan dan Teknologi Larantuka
  • Martinus Irwanto Ishak Institut Keguruan dan Teknologi Larantuka
  • Piterilus Roniatin Lewokeda Institut Keguruan dan Teknologi Larantuka
  • Sesilia G.L. Teluma Institut Keguruan dan Teknologi Larantuka

DOI:

https://doi.org/10.36526/sosioedukasi.v15i3.7713

Keywords:

Learning Media, Interactive Multimedia, Multimedia Development Life Cycle, Blackbox Testing

Abstract

This study addresses the low mastery of Indonesian vocabulary among elementary school students in rural areas, where local language use dominates daily communication and hinders proper understanding of Indonesian. The research aims to develop an interactive multimedia-based learning application to improve students’ comprehension of nouns and verbs. The study was conducted in Lamawolo Village, East Flores, involving students from two elementary schools. The Multimedia Development Life Cycle (MDLC) method was applied, consisting of concept, design, material collecting, assembly, testing, and distribution stages. Data were collected through observations, interviews, usability testing, and learning outcome tests. The resulting product is a desktop-based application integrating text, images, audio, and interactive quizzes. Usability testing with 57 respondents yielded an average score of 86%, indicating that the application is easy to use and engaging. Learning outcomes also improved significantly, as reflected by the increase in average scores from 65.5 (pretest) to 89.2 (posttest), with an N-Gain value of 0.7 (high category). These results demonstrate that the developed multimedia application is effective in enhancing students’ Indonesian vocabulary mastery

References

Alfian, A. N. (2020). Aplikasi media pembelajaran pengenalan kosakata harian bahasa arab dengan metode multimedia development life cycle (MDLC). Information Management for Educators and Professionals: Journal of Information Management, 5(1), 95–104.

Amiluddin, Z., Munirah, M., & Akhir, M. (2025). Development of Interactive Multimedia Based on Educational Game Applications in Indonesian Language Learning for Grade V Elementary School Students. Jurnal Konseling Pendidikan Islam, 6(3), 63–74.

Atika, S. (2025). Recent Trends and Innovations in Elementary School Educational Game Development: A Literature Review. Jurnal Teknologi Dan Ilmu Komputer Prima (JUTIKOMP), 8(1), 53–63.

Bustomi, T., Kridalaksana, A. H., & Fachruddin, F. (2018). Aplikasi media pembelajaran Bahasa Indonesia berbasis multimedia. Sebatik, 10(1), 1–7.

Firmansyah, A. U. (2015). Rancang Bangun Aplikasi Media Pembelajaran Bahasa Arab Berbasis Multimedia Dengan Menggunakan Adobe Flash Cs6 Pada Kelas Vii Madrasah Tsanawiyah Islamiyah Hessa Air Genting. Jurteksi Royal Vol 2 No 1, 2.

Husein, A. M., Meisarah, F., & Sudrajat, D. (2024). The impact of using multimedia in improving English vocabulary acquisition among primary school students. Indonesian Journal of Education (INJOE), 3(3), 606–618.

Komarudin, R., & Noor, R. R. (2017). Analisis perancangan media pembelajaran animasi interaktif mengenal bahasa Jepang. Jurnal Pilar Nusa Mandiri, 13(1), 12–20.

Limbong, T., Napitupulu, E., & Sriadhi, S. (2023). Development of game based learning for Toba Batak script learning media with multimedia development life cycle (MDLC) model. INTERNATIONAL CONFERENCE OF SNIKOM 2021, 2798(1), 020046.

Mahendra, I., & Septiany, N. (2018). Analisa faktor-faktor yang mempengaruhi minat mahasiswa dalam penggunaan aplikasi grab (studi kasus: mahasiswa stmik nusa mandiri jakarta). JITK (Jurnal Ilmu Pengetahuan Dan Teknologi Komputer), 4(1), 9–16.

Mukti, I. S. A., Lumenta, A. S. M., & Sugiarso, B. A. (2016). Rancang Bangun Aplikasi Pembelajaran Untuk Anak Umur 6–9 Tahun Berbasis Android. Jurnal Teknik Informatika Unsrat, 7(1), 140701.

Miskawi, M., Sultoni, A. F., Firdaus, A. F., & Nurmalasari, S. (2026). Pemanfaatan kesaktian veteran pejuang kemerdekaan sebagai sumber pembelajaran sejarah berbasis sejarah lokal. Jurnal Sangkala, 5(2), 134–150.

Mursidi, A. (2024). Sejarah pengrajin anyaman bambu Gintangan tahun 1990. International Journal of Social Culture, 1(2).

Mursidi, A. (2026). Jaran Kepang: Seni tradisional di Jawa Timur. Penerbit K-Media.

Mursidi, A., & Dewa Made, A. (2025). Transformation of history education based on local wisdom to foster historical awareness in Generation Z. Jurnal Ilmu Pendidikan, 10(3), 1–20.

Mursidi, A., & Haurah, H. (2024). Community perceptions of early adult Down syndrome: A systematic review. Sosioedukasi: Jurnal Ilmiah Ilmu Pendidikan dan Sosial, 13(1), 23–33.

Perdana, A., Herman, A. M., Saputri, F. H., & Bangun, E. U. P. B. (2025). Game Based Learning Using Construct for Basic English Vocabulary at Elementary School Students. G-Tech: Jurnal Teknologi Terapan, 9(2), 938–946.

Rahmadi, L., Effendi, M. J., & Hasibuan, M. S. (2025). Interactive Learning Media for Early Childhood Education through Android-Based Educational Games using GDLC Method. PIKSEL: Penelitian Ilmu Komputer Sistem Embedded and Logic, 13(1), 11–28.

Satria, D. A., Laksmita, N. C., & Arifianto, R. (2025). Design of Interactive Media for World of Mathematics using MDLC Method. International Journal of Informatics and Computation, 7(2), 499–509.

Sugiarto, H. (2018). Penerapan multimedia development life cycle pada aplikasi pengenalan abjad dan angka. IJCIT (Indonesian Journal on Computer and Information Technology), 3(1).

Suparlan, S. (2021). Ketrampilan membaca pada pembelajaran Bahasa Indonesia di SD/MI. Fondatia, 5(1), 1–12.

Syihabudin, S. A., & Ratnasari, T. (2020). Model pembelajaran bahasa indonesia yang efektif pada anak usia sekolah dasar. Jurnal BELAINDIKA: Pembelajaran Dan Inovasi Pendidikan, 2(1), 21–31.

Wirawan, R., & Nur, M. A. (2025). Development of English Learning Media on Vocabulary Material for 5th Grade Students of SDN 298 Cabalu Based on Macromedia Flash 8. Journal System Information And Computer, 4(02), 327–334.

Zuhdi, A. I., Mustafidah, Z., Alam, M. R. N., & Irawan, S. A. (2024). Implementation Multimedia Development Life Cycle in Interactive Multimedia Design for Traditional Indonesian Music Instruments Introduction. JIKO (Jurnal Inform. Dan Komputer), 7(1), 43–50

Downloads

Published

2026-09-28

How to Cite

Bernadete Deta, Martinus Irwanto Ishak, Piterilus Roniatin Lewokeda, & Sesilia G.L. Teluma. (2026). INNOVATION OF INDONESIAN VOCABULARY LEARNING MEDIA BASED ON INTERACTIVE MULTIMEDIA FOR ELEMENTARY SCHOOL STUDENTS USING THE MDLC METHOD. SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL, 15(3), 1530–1540. https://doi.org/10.36526/sosioedukasi.v15i3.7713