DEVELOPMENT OF ANIMATED FILM MEDIA TO INCREASE STUDENT CONFIDENCE SMP NEGERI 3 PRAMBANAN YOGYAKARTA

Authors

  • Nurul Insani Universitas Negeri Yogyakarta
  • Muhammad Nur Wangid Universitas Negeri Yogyakarta

DOI:

https://doi.org/10.36526/sosioedukasi.v15i1.7309

Keywords:

Learning Media Development; Quizizz Lesson; Learning Interest; Indonesian History; ADDIE

Abstract

Development of Animated Film Media to Increase Self- Confidence of Students at Prambanan 3 Junior High School, Yogyakarta. Thesis. Yogyakarta: Faculty of Education, Yogyakarta State University, 2025.This research aims to produce animated film media that: (1) meets eligibility criteria, (2) is practical, and (3) is effective for use in guidance and counseling services to increase student self-confidence. The research and development method used was the ADDIE model, adapted from the Branch development model. The research stages included analysis, design, development, implementation, and evaluation. The research was conducted at Prambanan 3 Junior High School Yogyakarta. The trial subjects were 92 students, consisting of two experimental classes and one control class. Data collection techniques included observation, questionnaires, and a self-confidence scale. Data were analyzed using qualitative and quantitative approaches.

    The results indicate that: (1) the animated film media is declared highly feasible by media experts and material experts based on validation results; (2) the media meets practicality criteria, with an average score of 3.64 from teachers and a score of 91 from students, both of which fall into the very practical category; and (3) the media effectively increases student self-confidence. The effectiveness is proven through the N-gain calculation, which shows an increase in self-confidence scores in the experimental class higher than the control class. The ANOVA test using SPSS produces an F value of 16.316 with a significance of 0.000 (p < 0.05), so H0 is rejected. This indicates that animated film media has a significant effect on increasing the self-confidence of junior high school students.

References

Abdullah, D., Dewi, K. A. K., Sembiring, D., SY, N., & Hita, I. P. A. D. (2023). Analysis Of Online Learning Media on PJOK Learning Outcomes. Journal on Research and Review of Educational Innovation, 1(2), 64–69. https://doi.org/10.47668/jrrei.v1i2.799

Afrilia, L., Neviyarni, Arief, D., & Amini, R. (2022). Efektivitas Media Pembelajaran Berbasis Video Animasi Untuk Meningkatkan Motivasi Belajar Peserta Didik Kelas IV Sekolah Dasar. Jurnal Cakrawala Pendas, 8(3), 710– 721. https://doi.org/10.31949/jcp.v8i3.2559

Anjani, V., Kurniawan, R. A., & Rachman, A. (2023). Perancangan Video Iklan Animasi 2D dengan Mengusung Karakter Cerita Rakyat Lokal dalam Rangka Mengenalkan Daerah Wisata Alam Baturraden Kabupaten Banyumas. ArtComm : Jurnal Komunikasi Dan Desain, 6(2), 66–84. https://doi.org/10.37278/artcomm.v6i2.662

Ardian, A., & Munadi, S. (2016). Pengaruh Strategi Pembelajaran Student- Centered Learning dan Kemampuan Spasial terhadap Kreativitas Mahasiswa. Jurnal Pendidikan Teknologi Dan Kejuruan, 22(4), 454. https://doi.org/10.21831/jptk.v22i4.7843

Asrobanni, N., Wardiah, D., & Hetilaniar. (2023). Pengembangan Media Pembelajaran Video Animasi Pada Materi Drama Siswa Kelas VIII SMP Negeri 2 Palembang. Journal on Education, 6(1), 4005–4016.

Branch, R. M. (2009). Instructional Design-The ADDIE Approach. Springer.

nd the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (4th ed.). NJ: John Wiley & Sons.

Corey, G. (2009). Theory and Practice of Counseling and Psychotherapy (9th ed.).

CA: Brooks/Cole, Cengage Learning.

Gagné, R. M., Wager, W. W., Golas, K. C., & Keller, J. M. (2005). Principles of Instructional Design (5th ed.). CA: Wadsworth/Thomson Learning.

Lauster, P. (2002). Tes Kepribadian (Terjemahan. D.H. Gulo). Bumi Aksara. Mayer, R. E. (2001). Multimedia Learning. Cambridge University Press.

Mayer, R. E. (2009). Multimedia Learning: Second Edition (2nd ed.). Cambridge University Press.

Nurkhafid, R. E., Chandra, A., Sagala, D. , & Prasetyo, S. A. (2024). Pengembangan Media Pembelajaran Video Animasi Untuk. Indonesian Journal Of Elementary School, 4(1), 48–57.

Safitri, W. Y., Retnawati, H., & Rofiki, I. (2020). Pengembangan film animasi aritmetika sosial berbasis ekonomi syariah untuk meningkatkan minat belajar siswa MTs. Jurnal Riset Pendidikan Matematika, 7(2), 195–209. https://doi.org/10.21831/jrpm.v7i2.34581

Suryani, N., Setiawan, A., & Putria, A. (2018). Media Pembelajaran Inovatif dan Pengembangannya. PT Remaja Rosdakarya.

Vhalery, R., Setyastanto, A. M., & Leksono, A. W. (2022). Kurikulum Merdeka Belajar Kampus Merdeka: Sebuah Kajian Literatur. Research and Development Journal of Education, 8(1), 185. https://doi.org/10.30998/rdje.v8i1.11718

Yuniarti, A. D., & Anwar, K. (2024). Film Animasi Kepahlawanan Pada

Pembelajaran PKN Untuk Menumbuhkan Kerja Sama Dan Percaya Diri Peserta Didik. JTIEE (Journal of Teaching in Elementary Education), 7(2), 170. https://doi.org/10.30587/jtiee.v7i2.7016

Downloads

Published

2026-04-11

How to Cite

Nurul Insani, & Muhammad Nur Wangid. (2026). DEVELOPMENT OF ANIMATED FILM MEDIA TO INCREASE STUDENT CONFIDENCE SMP NEGERI 3 PRAMBANAN YOGYAKARTA. SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL, 15(1), 2080–2095. https://doi.org/10.36526/sosioedukasi.v15i1.7309