Digital Kinetic Task- Based Learning: Pengembangan Sistem Tugas Berbasis Gerakan dalam Pendidikan Olahraga Menggunakan Teknologi Interaktif
DOI:
https://doi.org/10.36526/kejaora.v10i2.6229Keywords:
pendidikan olahraga, pembelajaran berbasis tugas, teknologi interaktif, keterlibatan mahasiswa, model DKTBLAbstract
Penelitian ini bertujuan mengembangkan dan menguji efektivitas model Digital Kinetic Task-Based Learning (DKTBL) sebagai pendekatan inovatif dalam pembelajaran pendidikan olahraga. Model ini dirancang untuk mengintegrasikan tugas berbasis gerakan dengan teknologi digital guna meningkatkan pemahaman konseptual dan keterlibatan aktif mahasiswa. Metode penelitian menggunakan pendekatan Research and Development (R&D) melalui delapan tahap, mulai dari analisis kebutuhan, pengembangan model, pembuatan prototipe, validasi ahli, uji coba terbatas, revisi, uji coba skala besar, hingga evaluasi akhir. Subjek penelitian meliputi 39 mahasiswa semester IV Program Studi Pendidikan Olahraga STKIP Harapan Bima, yang dipilih dengan teknik purposive sampling. Data dikumpulkan melalui studi literatur, wawancara, observasi, tes pretest–posttest, dan angket persepsi. Analisis data dilakukan secara kualitatif dengan teknik analisis tematik dan validasi isi, serta secara kuantitatif melalui uji t, gain score, effect size, dan SEM-PLS. Hasil penelitian menunjukkan bahwa model DKTBL dinilai layak oleh para ahli, diterima positif oleh mahasiswa, dan terbukti efektif dalam meningkatkan keterlibatan serta pemahaman konseptual mahasiswa. Diskusi menekankan bahwa integrasi teknologi interaktif dan tugas berbasis gerakan dapat menjembatani kesenjangan antara teori dan praktik dalam pendidikan olahraga. Implikasi penelitian menegaskan bahwa DKTBL berpotensi direplikasi dalam konteks pendidikan olahraga di perguruan tinggi lain maupun bidang pembelajaran serupa.
References
Abduljabar, B. (2005). Pengajaran Pendidikan Jasmani dan Perkembangan Gerak. Jurnal Pendidikan Jasmani Indonesia, 2(2), 32–43. https://doi.org/10.21831/jpji.v2i2.4309
Al Kandari, A. M., & Al Qattan, M. M. (2020). E-Task-Based Learning Approach to Enhancing 21st-Century Learning Outcomes. International Journal of Instruction, 13(1), 551–566. https://doi.org/10.29333/iji.2020.13136a
Alfyanti, A., Siregar, F. H., Padang, I. N., Ginting, J. R., Melati, S. A., & Siregar, F. S. (2024). Pentingnya Pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan bagi Anak Sekolah Dasar. JETBUS: Journal of Education Transportation and Business, 1(1), 26–33. https://doi.org/10.57235/jetbus.v1i1.2722
Antonopoulos, N. (2024). The Effect Of Augmented Reality (AR) On Improving Motor Learning Skills In Students. IOSR Journal of Sports and Physical Education, 11(6), 35–45. https://doi.org/10.9790/6737-1106013545
Bădău, A., & Bădău, D. (2020). The difficulties perceived by students from the specialization of physical education and sports in the online educational process. Health, Sports & Rehabilitation Medicine, 21(4), 217–222. https://doi.org/10.26659/pm3.2020.21.4.217
Gall, M., Gall, J., & Borg, R. (2007). Educational research: An introduction (8th ed.). Pearson Education.
Hair, J. F., Risher, J. J., Sarstedt, M., & Ringle, C. M. (2019). When to use and how to report the results of PLS-SEM. European Business Review, 31(1), 2–24. https://doi.org/10.1108/EBR-11-2018-0203
Lin, K.-C., Wei, C.-W., Lai, C.-L., Cheng, I.-L., & Chen, N.-S. (2021). Development of a badminton teaching system with wearable technology for improving students’ badminton doubles skills. Educational Technology Research and Development, 69(2), 945–969. https://doi.org/10.1007/s11423-020-09935-6
Lindberg, R., Seo, J., & Laine, T. H. (2016). Enhancing Physical Education with Exergames and Wearable Technology. IEEE Transactions on Learning Technologies, 9(4), 328–341. https://doi.org/10.1109/TLT.2016.2556671
Mertasari, N. M. S. (2021). Pengujian Instrumen Penelitian Kuantitatif. Rajawali Pers.
Moroz, F., & Havryshko, S. (2024). The role of physical education in the formation of students’ habits and sustained interest in systematic exercises. The Sources of Pedagogical Skills, 33, 174–178.
Muhadi, M., Saitya, I., & Rafiun, A. (2022). Hubungan antara daya ledak otot tungkai dan daya ledak otot lengan terhadap kemampuan smash dalam permainan bola volly. PIOR: Jurnal Pendidikan Olahraga, 01(01), 40–45.
Murphy, J. (2003). Task-based learning: The interaction between tasks and learners. ELT Journal, 57(4), 352–360. https://doi.org/10.1093/elt/57.4.352
Omarov, N., Omarov, B., Azhibekova, Z., & Omarov, B. (2024). Applying an augmented reality game-based learning environment in physical education classes to enhance sports motivation. Retos, 60, 269–278. https://doi.org/10.47197/retos.v60.109170
Park, J., Kim, Y., Park, Y.-S., Park, J., & Jeong, J.-S. (2015). Jeong JS. Development and application of the practical on-site cooperation model (POCoM) for improving science teaching in secondary schools. Journal of Baltic Science Education, 14(1), 45–63. https://doi.org/10.33225/jbse/15.14.45
Pérez, L. M. R., & Sanz, J. L. G. (2011). Práctica, aprendizaje y Educación Física: Un viejo tema con nuevas variaciones. Revista Tandem, 36, 7-16.
Purnomo, R. (2024). Sportif: Study of sports education and health. Journal of Salutare, 1(2), 12–23.
Rafiun, A., & Purwanto, S. (2019). The Effect of Dribbling Exercises with Tools and Dribbling with Opponent and the Aye-foot Coordination in Increasing the Dribbling Skill of Extracurricular Participants: Proceedings of the 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science in Conjunction with the 2nd Conference on Interdisciplinary Approach in Sports, 241–243. https://doi.org/10.5220/0009309802410243
Rafiun, A., & Yamin, M. (2022a). Pengaruh senam poco-poco terhadap tingkat kebugaran jasmani siswa kelas V SDN 03 sila. PIOR: Jurnal Pendidikan Olahraga, 01(01), 14–27. https://doi.org/10.56842/pior.v1i1.54
Rafiun, A., & Yamin, M. (2022b). The effect of dribbling exercises with tools and dribbling with opponent and the eye-foot coordination on increasing the dribbling skill of extrcurricular participants. PIOR: Jurnal Pendidikan Olahraga, 01(01), 1–8.
Singh, R., & Awasthi, S. (2024). Technology Integration in Physical Education: Exploring the Use of Wearable Devices and Virtual Reality for Enhancing Student Engagement and Learning Outcomes. Innovative Research Thoughts, 10(2), 70–74. https://doi.org/10.36676/irt.v10.i2.09
Smith, B., & González-Lloret, M. (2021). Technology-mediated task-based language teaching: A research agenda. Language Teaching, 54(4), 518–534. https://doi.org/10.1017/S0261444820000233
Wang, J., & Cai, J. (2024). An Exploration of the Application of Augmented Reality Technology in Improving Interactivity in Physical Education Teaching and Training. Applied Mathematics and Nonlinear Sciences, 9(1), 1–4. https://doi.org/10.2478/amns-2024-2215
Willis, J. (2021). A framework for task-based learning. Intrinsic Books Ltd.
Xojimurodova, M., & Inomov, F. (2023). An innovative approach to the development of students’ movement skills and competencies in physical education classes. Actual Problems of Humanities and Social Sciences, 3(7), 252–257. https://doi.org/10.47390/SCP1342V3I7Y2023N36
Yamin, M., Rostati, R., Rafiun, A., & Salahuddin, M. (2023). Training on Creating Digital ILAU Based on Local Cultural CharacterBima for Middle MTS Teachers in Bima Regency. Abdi Masyarakat, 5(2), 2279–2286. https://doi.org/10.58258/abdi.v5i2.6029
Zhao, Z. (2024). Research on Immersive Experience System of Virtual Reality Technology in College Physical Education Teaching. 2024 International Conference on Computers, Information Processing and Advanced Education (CIPAE), 833–837. https://doi.org/10.1109/CIPAE64326.2024.00158
Ziegler, N. (2016). Taking Technology to Task: Technology-Mediated TBLT, Performance, and Production. Annual Review of Applied Linguistics, 36, 136–163. https://doi.org/10.1017/S0267190516000039
Additional Files
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Afif Rafiun, Syaiful Islami, Nurqomariah Azzahra, Amirudin

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright
Authors who publish with Jurnal Kejaora (Kesehatan Jasmani dan Olah Raga) agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.

.png)
.png)



.png)


.png)
