Djati Kusuma, Rahma, et al. “GAMIFICATION APPROACH IN DIGITAL LEARNING ENVIRONMENTS TOWARDS STUDENT EXPERIENCE AND ENGAGEMENT”. SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL, vol. 15, no. 1, Feb. 2026, pp. 831-7, doi:10.36526/sosioedukasi.v15i1.7467.