SUBEKTI, Iman; J. PRIYANTO WIDODO; LINDA BUSTAN. The Effects of Gamification Method on Student Motivation and Learning Outcomes in Pancasila Course: Pengaruh Metode Gamifikasi terhadap Motivasi dan Hasil Belajar Mahasiswa pada Mata Kuliah Pancasila. Santhet (Jurnal Sejarah Pendidikan Dan Humaniora), [S. l.], v. 9, n. 6, p. 2215–2224, 2025. DOI: 10.36526/santhet.v9i6.5041. Disponível em: https://ejournal.unibabwi.ac.id/index.php/santhet/article/view/5041. Acesso em: 27 nov. 2025.