The Effect of Game on the Students’ Tense Achievment

  • Julien Arief Wicaksono Politeknik Negeri Jember
  • Gullit Tornado Taufan Politeknik Negeri Jember
  • Degita Danur Suharsono Politeknik Negeri Jember
Keywords: Game, Teaching Tense, Students’ Tense Achievement

Abstract

This research was conducted to investigate the effect of using game on the seventh-grade students’ tense achievement at SMPN 2 Balung-Jember. The primary data of this research were collected from the students’ scores of tense test. The primary data were collected from the post-test to compare the two different groups after treatment and analyzed the result by using independent sample T-Test (SPSS). Based on the calculation, the result of this research showed that there was a significant effect of using game on the seventh-grade students’ tense achievement. It was proved by the value of significant column of t-test table by using SPSS software, and the result was 0.045 which was lower than 0.05 (significant level of 5%). The research results proved that there was a significant effect of using game on the seventh-year students’ tense achievement at SMPN 2 Balung-Jember. Therefore, it is recommended for the English teacher to use game as an alternative technique in teaching tenses.

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Published
2021-11-30
How to Cite
Julien Arief Wicaksono, Gullit Tornado Taufan, & Degita Danur Suharsono. (2021). The Effect of Game on the Students’ Tense Achievment. LUNAR, 5(2), 259-270. https://doi.org/10.36526/ln.v5i2.1783