MAHARANI FATIMA GANDASARI; PUTRA SASTAMAN B; GHANA FIRSTA YOSIKA; RUBIYATNO; RAHMAT PUTRA PERDANA; TOUVAN JUNI SAMODRA; EKA SUPRIATNA. Optimizing Digital Literacy and Traditional Games to Reduce the Impact of Online Games. GANDRUNG: Jurnal Pengabdian Kepada Masyarakat, [S. l.], v. 6, n. 2, p. 2529–2537, 2025. DOI: 10.36526/gandrung.v6i2.5525. Disponível em: https://ejournal.unibabwi.ac.id/index.php/gandrung/article/view/5525. Acesso em: 13 aug. 2025.